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KNOWLEDGE, ATTITUDES, AND BEHAVIOR IN RELATION TO COMPUTER VISION SYNDROME AND MUSCULOSKELETAL PAIN AMONG GADGET USERS AT SDN WONOTINGAL 01-02

Oktaviarum Slamet Utama  -  Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Universitas Diponegoro, Indonesia
*Hari Peni Julianti  -  Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Universitas Diponegoro, Indonesia
Rahmi Isma Asmara Putri  -  Department of Physical Medicine and Rehabilitation, Faculty of Medicine, Universitas Diponegoro, Indonesia
Open Access Copyright 2025 Oktaviarum Slamet Utama, Hari Peni Julianti, Rahmi Isma Asmara Putri
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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Abstract

Background: Although recent studies have revealed associations between excessive use of gadgets with health problems such as Computer Vision Syndrome (CVS) and musculoskeletal pain, the role of knowledge, attitude and practice for these conditions is obscure. While clinical research has identified these associations betweenasih lis screen time and such health risks, there is less evidence about how the extent of children’s awareness, or behaviors, might affect the presence of those problems. Objective: This study examines the relationship between knowledge, attitude, and behavior with the incidence of Computer Vision Syndrome (CVS) and musculoskeletal pain in gadget users at SDN Wonotingal 01-02. Methods: This study uses a quantitative methodology with an analytical observational design of a cross-sectional type. It aims to examine the relationship between knowledge, attitudes, and behaviors with the occurrence of Computer Vision Syndrome (CVS) and musculoskeletal pain in gadget users at SDN Wonotingal 01 and 02. The research was conducted in May 2024, involving fifth and sixth-grade students as the sample, using total sampling to include all eligible participants who met the inclusion criteria. Results: CVS occurrence was strongly associated with knowledge (P < 0.001), attitudes (P < 0.001) and behaviors (P < 0.001). Moreover, there was a positive correlation between neck musculoskeletal pain with knowledge (P < 0.001) and behaviors (P < 0.001), thigh pain with Behaviors (P = 0.008), Calf pain with attitudes (P = 0.013) and behaviors (P = 0.011). Conclusion: This study discovered that knowledge, attitude, and behavior have an influence on the incidence of Computer Vision Syndrome (CVS) and musculoskeletal pain in gadget users at SDN Wonotingal 01-02. A significant relationship was observed between CVS status and musculoskeletal pain. More studies with a larger sample, particularly with respect to lower limb pain, need to be conducted, together with consideration of other aspects related to knowledge, attitudes, and behaviors for future investigations.

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Keywords: Attitude; Behavior; Computer Vision Syndrome; Knowledge; Musculoskeletal Pain

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