BibTex Citation Data :
@article{dmj29332, author = {Yosua Hadi and Yuswo Supatmo and Novi Kusumaningrum and Hardono Susanto}, title = {COMPARISON OF DURATION PLAYING DEFENSE OF THE ANCIENTS-2 VIDEO GAME WITH REACTION TIME}, journal = {Jurnal Kedokteran Diponegoro (Diponegoro Medical Journal)}, volume = {9}, number = {6}, year = {2020}, keywords = {video game, DotA-2, reaction time}, abstract = { Background: DotA-2 is the most popular MOBA video game, which ranks the second most sold on the steam platform. Reaction time as a physiological parameter to find out how quickly to respond to a stimulus. Some research states that video games can increase reaction time. Objective: To know the correlation of playing video game Defense of the Ancients-2 with the duration of reaction time. Method : The study used cross-sectional design. This study was conducted in the area of the Faculty of Medicine, Diponegoro University. In this study found 42 respondents participated. Score of reaction time is measured using a ruler dropped from the respondent's fingertips. Analysis using Shapiro-Wilk test and Pearson test. Results: There is significant relationship between playing a DotA-2 status and reaction time. The duration of playing DotA-2 video games to the reaction time there were significant differences between the 3 groups. Conclusion : There is a significant relationship between the status of playing video game DotA-2 with reaction time. }, issn = {2540-8844}, pages = {464--468} doi = {10.14710/dmj.v9i6.29332}, url = {https://ejournal3.undip.ac.id/index.php/medico/article/view/29332} }
Refworks Citation Data :
Background: DotA-2 is the most popular MOBA video game, which ranks the second most sold on the steam platform. Reaction time as a physiological parameter to find out how quickly to respond to a stimulus. Some research states that video games can increase reaction time. Objective: To know the correlation of playing video game Defense of the Ancients-2 with the duration of reaction time. Method: The study used cross-sectional design. This study was conducted in the area of the Faculty of Medicine, Diponegoro University. In this study found 42 respondents participated. Score of reaction time is measured using a ruler dropped from the respondent's fingertips. Analysis using Shapiro-Wilk test and Pearson test. Results: There is significant relationship between playing a DotA-2 status and reaction time. The duration of playing DotA-2 video games to the reaction time there were significant differences between the 3 groups. Conclusion: There is a significant relationship between the status of playing video game DotA-2 with reaction time.
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