BibTex Citation Data :
@article{JKM20813, author = {Purnama Siregar and Syamsul Huda BM and Ratih Indraswari}, title = {EVALUASI EFEKTIVITAS PERMAINAN ULAR TANGGA HIV/AIDS TERHADAP PENINGKATAN PENGETAHUAN TENTANG HIV/AIDS PADA SISWA SMA DI KOTA SEMARANG}, journal = {Jurnal Kesehatan Masyarakat}, volume = {6}, number = {2}, year = {2018}, keywords = {Knowledge, HIV/AIDS, Snake Ladder of HIV/AIDS}, abstract = { In Indonesia the higher cases of HIV/AIDS in the age group 15-19 years of 334 people (3.4%). Due to the expectations, it is necessary to create effective health education media as a way to prevent risky sexual behavior through improving the adolescents knowledge. Snake Ladder game is a media created as an attempt to inform the youths about HIV/AIDS. The purpose of this research was to evaluate the effectiveness of the game against HIV/AIDS level of knowledge before and after the intervention was applied. This research is a kind of quasi experimental with non-equivalent control group design. The population are students of 11 th grade of science of 14 state high school which are located in North Semarang district as the group that getting intervention and 6 state high school which located in West Semarang as a control. Samples were taken by purposive sampling technique with the result of 54 people grouped into 2 groups for each groups of the intervention group and the control group. Analysis of test data using the Wilcoxon Signed Ranks Test. The results of this study showed that the intervention group knowledge score increased by 0.50 and the control group experience a decrease of 1.00. Based on a test of Wilcoxon Signed Ranks Test stated that there was a difference of knowledge of students before and after health education intervention in the intervention group (p = 0.000). The results of this research can be concludes that the intervention using snake ladder game has significant impact in improving the students knowledge on HIV/AIDS. Based on the results of this study, health services are expected to develop snake ladder game as an attempt to increase students knowledge on HIV/AIDS. }, issn = {2356-3346}, pages = {170--178} doi = {10.14710/jkm.v6i2.20813}, url = {https://ejournal3.undip.ac.id/index.php/jkm/article/view/20813} }
Refworks Citation Data :
In Indonesia the higher cases of HIV/AIDS in the age group 15-19 years of 334 people (3.4%). Due to the expectations, it is necessary to create effective health education media as a way to prevent risky sexual behavior through improving the adolescents knowledge. Snake Ladder game is a media created as an attempt to inform the youths about HIV/AIDS. The purpose of this research was to evaluate the effectiveness of the game against HIV/AIDS level of knowledge before and after the intervention was applied. This research is a kind of quasi experimental with non-equivalent control group design. The population are students of 11th grade of science of 14 state high school which are located in North Semarang district as the group that getting intervention and 6 state high school which located in West Semarang as a control. Samples were taken by purposive sampling technique with the result of 54 people grouped into 2 groups for each groups of the intervention group and the control group. Analysis of test data using the Wilcoxon Signed Ranks Test. The results of this study showed that the intervention group knowledge score increased by 0.50 and the control group experience a decrease of 1.00. Based on a test of Wilcoxon Signed Ranks Test stated that there was a difference of knowledge of students before and after health education intervention in the intervention group (p = 0.000). The results of this research can be concludes that the intervention using snake ladder game has significant impact in improving the students knowledge on HIV/AIDS. Based on the results of this study, health services are expected to develop snake ladder game as an attempt to increase students knowledge on HIV/AIDS.
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